WhyWhyToo Settings

Game speed 10
Unit speed 1
Resource production factor 3
Barbarian village spawning 500% chance when a player joins the world
Bonus village spawning 500% chance when a player joins the world
Ability to demolish buildings Active
Morale Points based
Milliseconds Active
Fake limit 1% of the village points
Research System Simplified research
Church Inactive
Watchtower Active
Quest System Active
Achievements Active
Growing barbarian villages Active up to 3000 points
Bonus villages Bonus villages enabled
Time frame for cancelling attacks 10 minutes
Time frame for cancelling transports 5 minutes
Night bonus Active from 10:00 until 23:00, +100% additional defense against attacks.
Protection for beginners 1 day
Max attack ratio (attacker:defender) Inactive
Flags Active
Scavenging Active
Hauls Active
Stronghold Active

Units

Archers Active
Scout system The scout can report troops, buildings, resources and foreign units
Paladin Active, skills can be learned.
Militia Active

Nobleman

Purchased using Gold coins
Max nobleman travel distance 1000 fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 10

Configuration

Tribe member limit 10
Ability to attack tribe members Attacks vs tribe members do not turn into visits and thus deal damage
Tribe levels Active
Account sitting Active
Account sitting restrictions Restricted sitter access after an account has been sat 60 days within the last 120 days.
Free trading Unrestricted
Support outside tribe Supporting villages outside player's tribe is possible
Ability to select starting direction Active, move to friends enabled
Victory requirements One of the University villages must be upgraded to the maximum level.
Start date Dec 04,2024 11:00